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After you're done with a message box, do the same thing to place another one. Feel free to copy paste my lines if you don't wanna write your own. Select the Message Box Event, click the Message: paragraph box and start typing. Inside the script, either start typing Message Box or click the Expand Events button. Placing Events & Connecting Them to Make a Script
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Changing its Scripting ID as well will render all your scripts regarding this map useless as they'll be searching for a map with an ID that does not exist! WARNING: If you have already created a map and want to rename it, it is recommended that you only change the Display Name. Change its Width(X) and Height(Y) dimensions to 42, 25 respectively, then click OK. We should also resize the map since it's pretty small at the moment and we can't possibly fit a forest and an inn in that space.
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Scripting ID is only useful for identification by the engine in scripts. Display Name is only useful for identification by the user when going through maps. Though not necessary, we'll rename both the Display Name and Scripting ID. First of all, let's rename the Starting Map into something like, Forest Inn. We need to decorate it so that it matches the place described in our plot. After choosing the template and creating it, a map will appear on the screen. Now it's time to move onto the real stuff. Well, how about it? Even for something as small as that, it's not too bad of a plot now is it? You are then, presented with a choice, hand the herb over to the girl, or take it for yourself by force. It appears that your situation and objective are mutual, she too lost her memory and wants to regain it with the herb's help. You make your way deep into the forest and come across a young girl. The inn keeper tells you to advance deeper into the forest and find a certain herb that might help you recover your lost memory. There's an inn close by, you can get information from there about some things. You wake up in the middle of a forest with no memory of your past, just your name(I know, pretty cliché, but it'll do for the time being).
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Before anything else we'll have to come up with a plot in order for our development to progress smoothly and not have to think about it while designing a level for example.įor the sake of simplicity, we'll just go with a small in scope storyline. While not mandatory for every game, a plot or story, helps to keep the player hooked to the game.
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